Tagged: cinematography

Horses Not Races

horses

Steven Soderbergh, acclaimed filmmaker and Oscar winning director of Ocean’s 11, 12 and 13 (before trilogies were standard fare) is down on Hollywood. In a long-form piece posted on Film Comment he shares his misgivings about the industry that in his opinion used to make great cinema, but now mostly churns out movies.

… the meetings have gotten pretty weird. There are fewer and fewer executives who are in the business because they love movies. There are fewer and fewer executives that know movies. So it can become a very strange situation. I mean, I know how to drive a car, but I wouldn’t presume to sit in a meeting with an engineer and tell him how to build one, and that’s kind of what you feel like when you’re in these meetings. You’ve got people who don’t know movies and don’t watch movies for pleasure deciding what movie you’re going to be allowed to make.

The Fox can’t help but feel his pain. Not from a filmmaking perspective, but from a web-making perspective. How many meetings are we in with people who love producing interactive web applications? How many surf the web not to read the news but to look for different interesting sites that just happen to deliver news? How many grew up drawing or doing graphic design or playing in Photoshop? How many can verbalize the difference between a mobile application and the mobile web, or spend a significant amount of time scouring the web looking for trends or creative ideas?

And like Soderbergh, it’s very easy for me to realize that I have driven a car every day for years, but that doesn’t qualify me to pop the hood and start fiddling with things. Or worse, pop into an engineer’s office at Toyota or Ford and start telling them how the dashboard should be arranged.

But the parallels to this metaphor are so hard to see in the digital space. Everybody uses the internet now, but that alone doesn’t qualify anyone to create web applications. Everyone uses a smart phone now, but that instantly train us to be mobile application designers. But these are the conversations I see teams struggling with over and over because organizations haven’t done a great job defining what qualifies anyone to create these
interactive experiences.

The web hasn’t been around nearly as long as filmmaking, so many people we are in meetings with didn’t grow up with the Internet, didn’t have opportunities to discover HTML, CSS or Photoshop in high school or college, and didn’t get into this business because they loved the power of digital communication and interactive design.

And you can literally feel it in meetings.

I’ve been in meetings where I can feel it slipping away, where I can feel that the ideas I’m tossing out, they’re too scary or too weird, and I can feel the thing. I can tell: it’s not going to happen, I’m not going to be able to convince them to do this the way I think it should be done. I want to jump up on the table and scream, “Do you know how lucky we are to be doing this? Do you understand that the only way to repay that karmic debt is to make something good, is to make something ambitious, something beautiful, something memorable?” But I didn’t do that. I just sat there, and I smiled.

And he’s right. You kind of know when it’s going to happen, when the team is capable of catching the vision, and when something special is going to be created. And you can definitely tell when it’s not. When the pressures of unwavering metrics, steadfast ideologies and decisions by committee are going to drive the quality of a thing firmly into the dusty soil of mediocrity – where ‘done’ is the only legitimate measure of success. And you’re just along for the ride.

So do we banish everyone over the age of 30 to a special island impervious to fiber optic cable? (For the record, the Fox is over 30 so I’d be on the “Words on Paper” island too.)

That’s clearly not the answer, because everyone has value they bring to the table, and all of us have the opportunity to evolve in our thinking and knowledge over time. The challenge we face, and I think the challenge Soderbergh recognizes, is that sometimes people don’t grow. It’s always easier to do things the same way we did them yesterday. And that makes change hard, because the old method actually works for a certain period of time, until one day it doesn’t.

And when it doesn’t, we all have a responsibility to each other to call it out. We all have a responsibility to each other to grow, to recognize the way of the world today, and realize it’s not the same as 2005, or even 2010. In some ways it’s marginally different, but in the digital space, and specifically the mobile space, it is almost light years different. Many of the ideas and methods we used to function in our organizations in 2010 aren’t even relevant anymore, yet many of our ideas, processes and mechanisms of control predate 2010. Heck, some predate the 21st century.

So why don’t we adapt? Why don’t we change the way we do things? Why don’t we innovate in our procedures?

Soderbergh provides one thought.

Now, I’m going to attempt to show how a certain kind of rodent might be smarter than a [Hollywood] studio when it comes to picking projects. If you give a certain kind of rodent the option of hitting two buttons, and one of the buttons, when you touch it, dispenses food 40% of the time, and one of the buttons when you touch it dispenses food 60% percent of the time, this certain kind of rodent very quickly figures out never to touch the 40% button ever again. So when a studio is attempting to determine on a project-by-project basis what will work, instead of backing a talented filmmaker over the long haul, they’re actually increasing their chances of choosing wrong. Because in my view, in this business which is totally talent-driven, it’s about horses, not races. I think if I were going to run a studio I’d just be gathering the best filmmakers I could find and sort of let them do their thing within certain economic parameters.

I don’t think inability to change is necessarily a product of laziness or ineptitude. It’s simply a product of not being given the decision making power (a.k.a. freedom) to change. Instead of being hired as talented professionals with a brain and an ability to figure things out, we are often hamstrung by past decisions made much higher on the food chain far from the battle going on in the trenches.

Former Secretary of State and retired four-star general Colin Powell was known to reiterate often that the best intelligence comes from the guys in front, not the back.

In filmmaking, Soderbergh is saying the team hired to make the film should be entrusted with the freedom and ability to, you know, make the film. Otherwise, why did you hire them? And he concedes that the process of backing talent over the long haul wouldn’t produce hits 100% of the time, but if you hire the most talented people and give them the freedom to do what they do best, then over the long run they will produce a string of hits more often than not.

And his theory isn’t too farfetched. You may have heard of a little film company called Pixar who has produced a few hits over the last 15 years. Their secret wasn’t making movies digitally. It wasn’t having Steve Jobs as their CEO. Their secret for creating wonderful films time and again was the collective talent of John Lassiter, Ed Catmull, Brad Bird, Pete Docter, Andrew Stanton and a host of talented animators and storytellers who worked on every single Pixar film for nearly 10 years. From a pure management standpoint, Steve Jobs recognized talent when he saw it and proceeded to provide little more than money, encouragement and trust that his team was talented enough to do their jobs well.

But this presents another challenge entirely. To give a team the freedom to succeed means you also have to give them the freedom to fail. We’ve all failed at something, probably many things, in our lives. And we often learn so much more from our failures than our successes. Yet we all naturally gravitate towards hiding our failures because we’ve been trained that failure is an indictment. We can’t say we want a culture of innovation while at the same time our actions so severely punish failure. Innovation and failure live together and we can’t chose to love one and hate the other.

Soderbergh’s model, which is ultimately Pixar’s model, doesn’t eliminate the ability to fail. It just recognizes the value of failure to those who are talented enough to learn from it and keep moving forward. Over the long haul, those individuals and teams will succeed, regardless of occasional failures when trying new things.

A few years back, I got a call from an agent and he said, “Will you come see this film? It’s a small, independent film a client made. It’s been making the festival circuit and it’s getting a really good response but no distributor will pick it up, and I really want you to take a look at it and tell me what you think.” The film was called Memento. So the lights come up and I think: it’s over. It’s over. Nobody will buy this film? This is just insane. The movie business is over. It was really upsetting. Well, fortunately, the people who financed the movie loved the movie so much that they formed their own distribution company and put the movie out and made $25 million. So whenever I despair I think, okay, somebody out there somewhere, while we’re sitting right here, somebody out there somewhere is making something cool that we’re going to love, and that keeps me going.

Fox Tip: Trusting your peers to do their jobs means giving space to succeed and fail, and mutually growing from both.

Romain Laurent Takes Cinemagraphs to Fun New Heights

float

A lot of people think it’s photos shot in a row, it is not. I film a scene and then freeze a frame that appeals to me.

The Fox fell in love with cinemagraphs back with one of my very first posts. It’s great to see Romain taking the medium to new places and sharing a bit of how he pulls off the magic.

Loop Portraits: Romain Laurent Reveals His Tricks

Bentley Ad Shot Entirely With iPhone 5s

This beautiful short documentary style ad for the new Bentley Mulsanne was shot entirely with an iPhone 5s and edited on an iPad Air.

They definitely used some high end gear with the iPhone so it doesn’t look like the videos you and I take holding it with our hands, but the fact that so much “pro” video gear is made for the iPhone proves just how powerful this tiny video camera is.

See the proof for yourself. Stay tuned to the very end to see some behind the scenes shots.

More Than Real

What is real? The desk you’re sitting at seems real enough. The conversations you had yesterday certainly felt real? What about the thoughts that course through your mind at night when you’re trying to sleep? Are they real? And those dreams you have when you finally fall asleep? How do we know what is real?

In his acclaimed short film The Third & the Seventh Alex Roman creates vivid enviroscapes that draw you in and compel you to do something very real – feel. You can feel the reality of the spaces. The emptiness of the rooms. The grandeur of the buildings. The breeze sliding though the trees and the leaves swirling toward the ground. And you will likely feel something else – emotion. Peace, intrigue, wonder, confusion, beauty, awe. You may even feel compelled to try and interpret what you’re seeing – to connect the disjointed landscapes.

But here’s the secret. While your feelings are all very real, nothing you see actually is.

That’s because Alex is a computer graphics wizard specializing in creating ultra real environments that look more real than the room you’re sitting in right now, but are complete digital fabrications.
His film is a beautiful case study of the unreal eliciting the very real.

The film doesn’t relish in the technical intricacies of computer animation. It doesn’t flaunt the skill of creating unimaginably real looking environments with a computer. In fact, it excels at doing quite the opposite. And if I hadn’t told you that everything you’re about to see – every room, every book, every picture, every building, the vintige cameras, blades of grass and blowing leaves – are all completely digital, you would likely never even know – except in those few enjoyable moments where Alex wants you to know.

And perhaps that’s the point. To marvel at something created first in Alex’s imagination, then in an entirely digital space, only to be finally transferred into our own imaginations. A digital circuit connected through the real tissue of human experience.

So plug in your headphones and enjoy the unreal.

The Third & The Seventh

The Third & The Seventh from Alex Roman on Vimeo.

Fox Tip: Our digital creations need to elicit great emotions, not just because it sells more products, but because people need more joy in their lives.

Travel to the “Enemy”

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Travel to a place that has been considered an “enemy” of your country. When I was in Moscow and taking the train along the Trans-Siberian route, I looked around at all the kind, wonderful Russian people I was meeting, and thought, “In my childhood, you were the people I was told to fear. You are them?” It puts politics and fear into perspective.

Diana Gross
Teacher who left the classroom to teach the world how to tell their stories. National Geographic Traveler of the Year.